Case study

Toxicity in multiplayer games is a prevalent issue, with 68% of gamers having experienced it and 43% quitting games because of it. Players overwhelmingly support implementing solutions to address this problem (92%). Unity aims to disrupt this relationship between toxicity and gaming using Safe Voice. Safe Voice is an AI-driven acoustic intelligence platform that Unity acquired in 2021. Initially, it required API integration and lacked visual output for result monitoring, which meant customers had to take extra steps to import files into an external visualization tool.
Company
Unity Technologies
Year
December 2022 - March 2023
My role
As a Product Designer, I was the lead designer on the project conducting user interviews and competitive analysis, designing both the user experience and interface, creating prototypes, preparing and analyzing A/B tests, and overseeing the design QA testing.
Company
Unity Technologies
Year
December 2022 - March 2023
My role
As a Product Designer, I was the lead designer on the project conducting user interviews and competitive analysis, designing both the user experience and interface, creating prototypes, preparing and analyzing A/B tests, and overseeing the design QA testing.
The target users for this product were not the usual Unity game developers who use other Unity services. Instead, the focus was on moderators who play a crucial role in gaming communities by overseeing and moderating behavior to combat toxicity. As this group of users was new for Unity, I worked closely with the UX research team to gain a deeper understanding into their needs and experiences.
In essence:
This initiative aims to simplify the integration process and expedite customer adoption and satisfaction by developing a user-friendly interface, specifically catered to non-technical users. Unity also planned to involve early costumers in the process of training and refining its AI model with real data.
Providing users with a workflow that enables the discovery and playback of audio sessions from players that have been flagged as toxic.

Infographic of the double-diamond design process.
Employing the double diamond design process, I initiated the project by gathering extensive insights through user interviews, conducted with the assistance of a UX researcher. The primary objective was to develop a new User Profile and User Journey, which would serve as the foundation for shaping the product's strategy and vision.
During the process, we began by interviewing Community Managers, but we gradually realized that our targeted user profile needed to be more specific. However, encountering difficulties in recruiting Moderators, we faced a pressing deadline. Despite having collected data from only 2 Moderators, we made the decision to proceed and finalize our user artifacts with input from potential future customers. Thus far, the User Profile we had been working with looked like this:
Employing the double diamond design process, I initiated the project by gathering extensive insights through user interviews, conducted with the assistance of a UX researcher. The primary objective was to develop a new User Profile and User Journey, which would serve as the foundation for shaping the product's strategy and vision.
During the process, we began by interviewing Community Managers, but we gradually realized that our targeted user profile needed to be more specific. However, encountering difficulties in recruiting Moderators, we faced a pressing deadline. Despite having collected data from only 2 Moderators, we made the decision to proceed and finalize our user artifacts with input from potential future customers. Thus far, the User Profile we had been working with looked like this:
To complete my research, I led a collaborative competitive analysis with the engineering team to explore opportunities and understand the current market. I focused on Modulate.Ai and Twitch, specifically examining their user interfaces for reviewing toxic reports and providing feedback to automation tools.
The Opportunity
In summary, Unity has a unique chance to empower moderators by enhancing its Machine Learning capabilities. Moreover, Unity can distinguish itself in the market by providing audio visualization, a feature that sets it apart from competitors.
Screenshots from competitors.
After interpreting all of our insights from the discovery phase, we aligned user needs and problem into action points to focus our energy on what will bring the most value.
During the Alpha phase, Unity will offer developers processes and tools to record audio sessions as evidence for Moderators to review.
During the Alpha phase, Unity will offer developers processes and tools to record audio sessions as evidence for Moderators to review.
Furthermore, Unity will create visual tools and streamlined workflows to reduce the need for listening to entire audio sessions, leading to improved overall efficiency.
Looking ahead to the Beta phase, Unity will provide data and visualization statistics that enable Moderators to understand the health of their community and observe how toxicity changes over time.
At this stage we identified user stories to communicate requirements with stakeholders and the development team to keep the focus on delivering valuable features for users.






While generating ideas to provide Moderators with tools to refine the Machine Learning, we decided to test 2 solutions to align the team and validate assumptions. To save valuable time, we decided to conduct an internal unmoderated A/B test to better understand which feedback flow to implement with 14 participants, including 3 community managers at Unity.
Screenshots of both flows used for A/B testing.
After the A/B test results, we launched the product with our first customer (Hi-Rez) incorporating design B. We also decided to wait and gather more insights from users before making any major changes to the current design layout.
“Safe Voice gives me visibility into what’s happening in my game, not only from a trust and safety perspective, but also from a general gameplay perspective. I’m a big fan of the extra data points that we get in the Safe Voice dashboard. The tags help us understand what to look for when reviewing an incident.”
—Tony Jones, Lead Producer, Hi-Rez
Throughout this experience, I discovered that it's not because someone previously worked with designers necessarily comprehends the design process. When I joined the team, they already had existing designs, but the team was not aware that each change request required restarting the design process to ensure we addressed the right issues effectively.
Following the product launch, I organized a workshop session with my team to present the Design Process and how we collaborate with cross-functional teams. By the end of the session, my peers left with a clear understanding of the significance of the design process and why it is essential for successful outcomes.
On another note, striving to create responsible algorithms while challenging our biases was an invaluable aspect of this journey. I actively encouraged the team to consider gender as a multifaceted and diverse concept, avoiding reinforcing binary perspectives in the machine learning process. There is room for improvement, and I believe we can do better at inclusion by protecting all gender identities from toxicity.
© Naomi Fontaine — Product Designer
© Naomi Fontaine — Product Designer
© Naomi Fontaine — Product Designer
© Naomi Fontaine — Product Designer
© Naomi Fontaine — Product Designer